ui stuff, proxy?, and whatever else

This commit is contained in:
first@lynx.com
2026-08-17 14:23:34 -04:00
parent b1a1403c13
commit 9d640ff608
18 changed files with 1262 additions and 149 deletions

View File

@ -20,6 +20,31 @@
<script src="/js/all.min.js" defer></script>
<script defer>
let gameData = {};
function recordRecentlyPlayed(directory) {
if (!directory) return;
let recent = [];
try {
recent = JSON.parse(localStorage.getItem("selenite.recentlyPlayed") || "[]");
} catch {
recent = [];
}
recent = recent.filter((dir) => dir !== directory);
recent.unshift(directory);
if (recent.length > 20) recent.length = 20;
localStorage.setItem("selenite.recentlyPlayed", JSON.stringify(recent));
}
function handlePanicKeydown(e) {
let panic;
try {
panic = JSON.parse(localStorage.getItem("selenite.panic-mode") || "{}");
} catch {
return;
}
if (panic.key && panic.url && e.key.toLowerCase() === panic.key.toLowerCase()) {
location.href = panic.url;
}
}
document.addEventListener("keydown", handlePanicKeydown);
document.addEventListener("DOMContentLoaded", () => {
const gameFrame = document.getElementById("gameFrame");
const gameImage = document.getElementById("gameImage");
@ -35,6 +60,7 @@
gameFrame.src = `/resources/${prefix}/${gameData.path}/index.html`;
gameImage.src = `/resources/${prefix}/${gameData.path}/${params.get("img")}`;
gameName.innerText = decodeURIComponent(params.get("title"));
recordRecentlyPlayed(gameData.path);
} else if (localStorage.getItem("selenite.lastGame")) {
const game = JSON.parse(decodeURIComponent(atob(localStorage.getItem("selenite.lastGame"))));
gameData.type = game[3];
@ -43,8 +69,15 @@
gameFrame.src = `/resources/${prefix}/${gameData.path}/index.html`;
gameImage.src = `/resources/${prefix}/${gameData.path}/${decodeURIComponent(game[1])}`;
gameName.innerText = game[2];
recordRecentlyPlayed(gameData.path);
}
gameFrame.addEventListener("load", () => {
try {
gameFrame.contentWindow.document.addEventListener("keydown", handlePanicKeydown);
} catch { }
});
document.getElementById("fullscreen").addEventListener("click", () => gameFrame.requestFullscreen());
document.getElementById("reload").addEventListener("click", () => { gameFrame.src = gameFrame.src; });
document.getElementById("open").addEventListener("click", () => window.open(gameFrame.src));