import funkin.play.character.MultiSparrowCharacter; import funkin.play.PlayState; import funkin.play.GameOverSubState; import funkin.play.PauseSubState; import funkin.Paths; import flixel.FlxSprite; import flixel.FlxG; class BFPixelCharacter extends MultiSparrowCharacter { function new() { super('bf-pixel'); } function onCreate(event:ScriptEvent) { super.onCreate(event); GameOverSubState.musicSuffix = '-pixel'; GameOverSubState.blueBallSuffix = '-pixel'; PauseSubState.musicSuffix = '-pixel'; } }