import funkin.ui.story.Level; import funkin.save.Save; class Weekend1Level extends Level { function new() { super('weekend1'); } override function isUnlocked():Bool { return true; } function hasBeatenLevel():Bool { return Save.instance.hasBeatenLevel('weekend1'); } override function getSongDisplayNames(difficultyId:String):Array { if (hasBeatenLevel()) { // Blazin' is a secret song ;) return ["Darnell", "Lit Up", "2hot", "Blazin'"]; } else { return ["Darnell", "Lit Up", "2hot"]; } } }