import funkin.play.song.Song; import funkin.play.PlayState; import funkin.Paths; import funkin.play.cutscene.VideoCutscene; import funkin.save.Save; import funkin.play.PlayStatePlaylist; class LitUpSong extends Song { public function new() { super('lit-up'); } public function listDifficulties(variationId:String, variationIds:Array, showLocked:Bool):Array { if (showLocked || Save.instance.hasBeatenLevel('weekend1')) { return super.listDifficulties(variationId, variationIds); } // Hide all difficulties if the player has not beaten the week. return []; } }