Files
2025-06-22 12:00:12 -04:00

9 lines
194 B
GLSL
Executable File

#pragma header
uniform vec2 uBlocksize;
void main()
{
vec2 blocks = openfl_TextureSize / uBlocksize;
gl_FragColor = flixel_texture2D(bitmap, floor(openfl_TextureCoordv * blocks) / blocks);
}