9 lines
194 B
GLSL
Executable File
9 lines
194 B
GLSL
Executable File
#pragma header
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uniform vec2 uBlocksize;
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void main()
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{
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vec2 blocks = openfl_TextureSize / uBlocksize;
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gl_FragColor = flixel_texture2D(bitmap, floor(openfl_TextureCoordv * blocks) / blocks);
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}
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