11 lines
182 B
GLSL
Executable File
11 lines
182 B
GLSL
Executable File
#pragma header
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void main()
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{
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vec4 color = flixel_texture2D(bitmap, openfl_TextureCoordv);
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color.r = color.a;
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color.g = color.a;
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color.b = color.a;
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gl_FragColor = color;
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}
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