Files
resources/semag/fridaynightfunkin/assets/shaders/building.frag
2025-06-22 12:00:12 -04:00

11 lines
185 B
GLSL
Executable File

#pragma header
uniform float alphaShit;
void main() {
vec4 color = flixel_texture2D(bitmap, openfl_TextureCoordv);
if (color.a > 0.0)
color -= alphaShit;
gl_FragColor = color;
}