11 lines
185 B
GLSL
Executable File
11 lines
185 B
GLSL
Executable File
#pragma header
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uniform float alphaShit;
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void main() {
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vec4 color = flixel_texture2D(bitmap, openfl_TextureCoordv);
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if (color.a > 0.0)
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color -= alphaShit;
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gl_FragColor = color;
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} |