Files
resources/semag/fridaynightfunkin/assets/shaders/pixel.frag
2025-06-22 12:00:12 -04:00

46 lines
1.4 KiB
GLSL
Executable File

#pragma header
const int pixelization = 8;
const bool smoothen = false;
vec4 flixel_texture2DExtra(sampler2D bitmap, vec2 coord) {
if(true)
{
if (!smoothen)
{
vec2 newColor = vec2(
coord[0] - mod(coord[0], pixelization / openfl_TextureSize[0]),
coord[1] - mod(coord[1], pixelization / openfl_TextureSize[1])
);
return texture2D(bitmap, newColor);
}
else
{
vec4 color = vec4(0.0, 0.0, 0.0, 0.0);
for(int i = 0 ; i < pixelization ; i++)
{
vec2 newColor = vec2(
coord[0] + (i / openfl_TextureSize[0]) - mod(coord[0], pixelization / openfl_TextureSize[0]),
coord[1] + (i / openfl_TextureSize[1]) - mod(coord[1], pixelization / openfl_TextureSize[1])
);
vec4 toAdd = texture2D(bitmap, newColor);
color[0] += toAdd[0];
color[1] += toAdd[1];
color[2] += toAdd[2];
color[3] += toAdd[3];
}
color[0] /= pixelization;
color[1] /= pixelization;
color[2] /= pixelization;
color[3] /= pixelization;
return color;
}
}
return texture2D(bitmap, coord);
}
void main() {
gl_FragColor = flixel_texture2DExtra(bitmap, openfl_TextureCoordv);
// gl_FragColor = vec4(1.0, 0.0, 1.0, 1.0);
}